This is a great article about how to train design judgment. I especially appreciate the emphasis on curation, reflection, and craft skills.
Interestingly, it takes some careful thinking to consider how to translate these steps to game design. For example, observing is key (especially when you are learning to playtest effectively!), but you must also understand the internal experiences that go along with play.
Maybe I just need to write the game design version of this article!
15 days ago
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