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Wipeout: The Story of the World's First Rave-Inspired Video Game
Great dive into the design and music that turned a video game into a Y2K icon.

It’s Time to Embrace Slow Productivity (The New Yorker)
I deeply believe in giving more space to work and projects. Without breathing room, we sell ideas short of their fullest potential.

Level up: artistic side of video game design
Craft + whimsy > everything

Drama B - Where I'm From
Obsessed with the re-discovery of 90's boom bap hip hop. Drama B owns it.






Wipeout: The Story of the World's First Rave-Inspired Video Game
Great dive into the design and music that turned a video game into a Y2K icon.

It’s Time to Embrace Slow Productivity (The New Yorker)
I deeply believe in giving more space to work and projects. Without breathing room, we sell ideas short of their fullest potential.

Level up: artistic side of video game design
Craft + whimsy > everything

Drama B - Where I'm From
Obsessed with the re-discovery of 90's boom bap hip hop. Drama B owns it.